What DLC should get a standalone sequel? | PC Gamer - maberrynowely98
What DLC should buzz off a standalone sequel?
Tiny Tina's Wonderlands is a by-product supported on beloved DLC for Borderlands 2, which frankly seems like a safer option than followers up connected the underwhelming Borderlands 3. Likewise, the Zombie Army series spun off from some popular DLC from the Sniper Elite games. What expansions or add-ons do you comparable enough that you'd rather get word them get a follow-up than the actual game they came from?
What DLC should get a standalone sequel?
Here are our answers, plus some from our forum.
Evan Lahti: There are shockingly few games exploring climate change, the proceeds that bequeath most form the human experience for the foreseeable future. Just an expansion that did is Civ 6's Gathering Storm, which "turns climate change into an end boss" and tracks CO2 emissions as a new system, and folds global cooperation against the crisis into the World Congress. With sol many upsetting clime-akin catastrophes in 2021, I'm hopeful that we'll see more games fishing rig this subject, and I don't think it rigorously has to equal the management/scheme genre that does information technology.
Natalie Clayton: This is mostly just because I want more people to roleplay Absolver, but Absolver had this brilliant DLC pack called Ruination that added a simple proceeding keep to its open-mankind punch clubs. Yes, I know Sloclap are doing Sifu now, but I tranquillize reckon Absolver's sheer fashion horse sense and delightfully arcane stage setting remain late for a more than storey-focussed adventure—one where you and your mates buttocks dive into old temples and impracticable folded dimensions to smack up masked manpower.
Robin Valentine: Hearts of Stone, The Witcher 3's first DLC, is probably my favourite expansion ever. A direct continuation to IT would basically hardly be The Witcher 4, which I'd be into but isn't really what I'm imagining here. What I think would be really neat would glucinium a sort of spiritual sequel to Hearts of Stone. I love the feel of its small, alien narrative, and I cerebrate you could make a benignant of anthology game of tales inspired past Cimmerian, Eastern European folklore in a similar vein. Did anyone ever watch Jim Henson's The Storyteller? Basically I want a videogame of the first season of that, please.
Jody Macgregor: I want an smooth Elder Scrolls game set in The Shivering Isles from the Oblivion expansion, merely I as wel actually deprivation a reexamination to Incubus in Septentrion Point. It was DLC for the open-world law-breaking game Sleeping Dogs that filled Hong Kong with jiangshi, the hopping vampires of folklore and cheesy kung fu horror movies. The tone of it was completely different from the rest of Sleeping Dogs, even though it followed direct on from the main storyline—resurrecting one of its villains to comprise the antagonist. Yield me a whole game of that.
Graeme Meredith: The Sonic Mania DLC, Sonic Manic disorder Summation, should get a continuation. And they should call IT Sonic Mania 2.
From our meeting place
Mazer: The Undead Nightmare DLC for the first RDR got me hankering for a full zombie game in Rockstar's style of fastidiously crafted open world adventures. The hunting and pack maintenance of RDR2 would be a great conditioned for a more survival based experience too.
The Far Cry games have a history of DLC's which shake up the genre and formula, from Valley of the Yetis for FC4 which had some of The Long Dark's DNA infused with Off the beaten track Watchword gunfight, to the tryptich of sci-fi, horror, and Vietnam state of war DLC for Right Cry 5. It would embody heavy for Ubisoft to stand in their polish off eld between major Far Cry releases with more risk of infection-attractive side entries to the series like Far Cry Aboriginal, which repurposed the FC4 map to upper up evolution, or New Dawn which did the same by turn FC5's map into a brilliant post-apocalypse. Why non work shift the colour pallette of the FC5 map and arrive a wild west FPS? With zombies, because why not?
XoRn: This is a no brainer for me. Opposing Force for the original Half-Life ends with Adrian Shepard being voided by the G-Man, presumptively stashed off to be unleashed on the Combine when it would most benefit G-Man and his mysterious overlords. Shepard has his own destiny of course, something supplemental to Gordon's. Perhaps he find the means to discover the Borealis, or maybe atomic number 2 ends up support at Angry Mesa (which wasn't as nuked A we thought it was). Hell, maybe He's dropped on the combine household world where atomic number 2 wages an every last outgoing guerilla campaign to cause as much havoc and destruction as possible.
Some the plot, IT would atomic number 4 a wanted (interminable over due) addition to the Half-Life universe. I crapper already try a friendly Vortigaunt companion. "The Shepard will go us."
mainer: There is the Kasumi: Taken Memory DLC for Mass Result 2, that introduced Kasumi Goto, voiced by Kym Hoy, that left me wanting more. The DLC itself was fairly short, but I matte she was much a strong case and I was somewhat disappointed that after her mission was over, she just sat in her cabin without untold dialogue or interaction. True, you could return her as a companion on missions, but there was very unimportant give-and-take with crewmates or interaction with Shepard. I don't know if an entire game could be based roughly her, but there's a depth to her lineament and mysterious background that might warrant a spinoff game with her as the main character.
McStabStab: The Extrinsic: Closing off DLC that had you play done the events of 1979's Alien by Ridley Scott. I'll take any excuse to have more than content for that game.
Source: https://www.pcgamer.com/what-dlc-should-get-a-standalone-sequel/
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